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I recently put together a progression raid team and the numbers I'm seeing in Star Parse have me concerned for one of my healers. First, let me say that I'm well aware of the limitations of parsing and that I'm looking mostly because we seem to be losing players at odd times. I have a sorcerer healer who claims to be experienced in operations. His effective healing percentage averages around 50-60% in story mode content. This does include pulls where we wipe. Is this a typical number or is he not prioritizing well?
He is not in full 216 gear so he's getting substantial bolster. Thanks in advance! As a side note, I have played a sorcerer healer myself very successfully but I have not parsed as a healer since before 3.0 came out. Edit: Thank you, everyone for the great feedback.
Lots of good information here for anyone curious about operations healing.:-) You brought up a lot of things that I do automatically as a healer / raider in general that I should consider stating outright as well as some things that were new to me. I have been a sorc healer on a progression team in HM and NiM but didn't use a parse during the majority of that time.
It helps a lot to have some of relationships between numbers and gameplay highlighted. If you are dying in storymodes, this means that either your group is taking insane amounts of unnecessary damage, or one of your healers died and the other afk'd. There seriously is just not very much damage going out. If I was being more helpful (which I am) I would also add that a decent healer should be able to hit somewhere around 5,000 heals per second (not effective). Nightmare healers are often pulling around 6-8k effective heals per second. Your use of '% effective heals' is kind of a useless measure in storymode where there is tons of extra healing. A better measure of it is first can the healer do overall high output of heals, then can they do high effective heals in fights which require them, and finally are people dying to a lack of heals.
The last one goes along with whether or not your raid is taking unnecessary damage, but honestly the best measure of a group's success and the success of the healers is 'are people dying'. If so, something isn't right, even if both healers have really high hps and ehps. If they're not concentrating on triage (healing the right targets at the right time) then they're not doing their jobs as heals.
This last part is often the difference between a hardmode and nightmare healer. One possible good strategy in some situations, with beginner healers anyway, could be if you have the healer with better single target heals (merc/sorc/op) focus the tanks, and the one with better aoe heals (op/sorc/merc) focus dpses. Or assign a group (usually the one they are in) for each healer. That should help you figure out easier who is running behind (if that's the case), and should help them train their triaging.
Also would probably be important to figure out if they do have their operations frame/interface properly setup so they can actually notice who needs priority and when (if they can't see it properly their triaging would obviously suffer a lot). Actual numbers though are relative to incoming dtps and can be quite irrelevant in some situations (read mechanics). But you could maybe get a rough idea looking here for the respective bosses. Some of the top parses in SM have efficiency as low as you observed with your healer. I didn't take your question as an insult.:-) It's fairly difficult to wipe in SM with an organized team. My players seem to be at least decent but new to raiding.
What I'm running into most of the time is inexperience with the mechanics. As stated elsewhere, I have a lot of new raiders who are still learning how to balance rotations with mechanics with not standing in stupid. That aspect is improving at about the pace I had expected.
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What concerns me is the chronically low efficacy from the healer. SM doesn't throw out tons of damage but I've still watched tanks die without taking large bursts. I'm trying to identify any forming bad habits now rather than noticing after we're into a solid hard mode progression.
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Several game modes are present, including the team-managing MyGM and MyLeague modes, which were a considerable emphasis during development, and MyCareer, in which the player creates and plays through the career of their own player. The game features a licensed soundtrack consisting of 49 songs. Newhouse, Alex (August 29, 2017). Retrieved August 30, 2017. Chavez, Chris (August 11, 2017).
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